/*
 * PhysicsEngine.h
 *
 *  Created on: Aug 10, 2009
 *      Author: Weston Wedding
 */

#ifndef PHYSICSENGINE_H_
#define PHYSICSENGINE_H_

#include "PhysicalObject.h"

class PhysicsEngine
{
    public:
        bool updateActives(void);
        bool updateAll(void);
        bool activateObject(PhysicalObject);
        bool deactivateObject(PhysicalObject);


    private:

};

#endif /* PHYSICSENGINE_H_ */
